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Seething Intercession
¥2,000
Banish the top three cards of your deck. For as long as they’re banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion. Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
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Flagrant Guide
¥2,250
On Enter: You may level up your champion. If you do, deal 6+X unpreventable damage to it, where X is four times that champion’s base level. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
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Radiant Origin of Ranger
¥3,000
Omnishroud Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger. Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.
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Pendant of Accrual
¥3,000
At the beginning of each opponent’s recollection phase, they may pay 2. If they don’t, put a debt counter on Pendant of Accrual. , Remove two debt counters from Pendant of Accrual: Draw a card into your memory.
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Essence Crucible
¥2,760
On Enter: Draw a card. Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible. If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.
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Spirit of Chess
¥2,250
On Enter: Draw seven cards. Inherited Effect — Ignore the elemental requirements of non-advanced element Chessman cards you play. The opening move sets the course to come.