-
Jubjub Bird, Mimsy Ghast
¥50
Stealth On Enter: You may have another target ally you control become a copy of Jubjub Bird except its name is Drib Bujbuj. Its appearance is said to be the first sign of the world coming to its end.
-
Rowland, Schwartz Knight
¥100
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.) Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
-
Tricastles of Lucenia
¥200
Players can’t activate non-advanced element cards. Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
-
Conjuring Fluorescence
¥50
Merlin Bonus Sheen 8+ Fast Activation (You may activate this card at fast speed.) Materialize a regalia card from your material deck. (You still pay for its costs.) “To foresee what will be is to fracture what was.”
-
Queen's Gambit
¥100
As an additional cost to activate this card, sacrifice a Chessman ally. On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens. Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
-
Harrow the Saved
¥100
Alice Bonus As long as there’s a Curse card in your champion’s lineage, this card costs 3 less to activate. Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
-
Diana, Haunt Reminiscence
¥100
Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion’s lineage. Class Bonus Curse cards in your champion’s lineage lose all abilities.
-
Cosmic Focus
¥100
Starcalling — 0 If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant. You may put Cosmic Focus into its owner’s deck fourth from the top.
-
Chance, Seven of Spades
¥100
Level 1+ This card costs 3 less to activate. Cardistry — 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
-
Treacle, Drowned Mouse
¥100
As long as Treacle is ephemeral, it has stealth. Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control. Alice Bonus Ephemerate — 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
-
Alice, Whim's Monarch
¥100
Alice Lineage On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand. : If you don’t control a Pawn ally, summon a Pawn Piece Token token.
-
Tweedledee, Contrarian Poet
¥100
Class Bonus Taunt On Hit: Tweedledee gets -3. (This effect lasts indefinitely.) "Contrariwise, if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic."
-
Infernal Vessel
¥300
If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don’t recover.) "The tea is hot—careful not to burn your tongue!"
-
Tweedledum, Rattled Dancer
¥100
Class Bonus Stealth Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.
-
Spectral Haunting
¥100
Alice Bonus This card costs 4 less to activate if it targets a Specter card. Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
-
Hunt, Weiss King
¥100
Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control. : Choose one that hasn’t been chosen— • If you control a Chessman Bishop ally, draw a card. • Put a buff counter on a Chessman Knight ally. • Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.