-
Seething Intercession
¥2,000
Banish the top three cards of your deck. For as long as they’re banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion. Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
-
Flagrant Guide
¥2,250
On Enter: You may level up your champion. If you do, deal 6+X unpreventable damage to it, where X is four times that champion’s base level. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
-
Radiant Origin of Ranger
¥3,000
Omnishroud Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger. Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.
-
Pendant of Accrual
¥3,000
At the beginning of each opponent’s recollection phase, they may pay 2. If they don’t, put a debt counter on Pendant of Accrual. , Remove two debt counters from Pendant of Accrual: Draw a card into your memory.
-
Essence Crucible
¥2,760
On Enter: Draw a card. Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible. If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.
-
Spirit of Chess
¥2,250
On Enter: Draw seven cards. Inherited Effect — Ignore the elemental requirements of non-advanced element Chessman cards you play. The opening move sets the course to come.
-
Greater Boon of the Underdog
¥500
Level Locked 2 Bestow this boon only if your starting main deck had no unique cards. As you gain this boon, draw two cards and put two buff counters on an ally you control.
-
Spirit of Serene Water
¥1,100
On Enter: Glimpse 6. Draw six cards. Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion’s inner lineage.) Overflowing visions immersed within the waves.
-
Lost Providence
¥11,100
Divine Relic, Hindered You may activate this card from your material deck. If you do, it enters the field ephemeral. , Banish Lost Providence: Draw a card.
-
Spirit Blade: Retribution
¥2,400
As long as you’ve activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard. Cleave Lorraine Bonus Retribution gets +X, where X is the total power among ally, attack, and weapon cards in your banishment.
-
Nox, Final Release
¥2,700
This card costs 2 less to activate for each Curse card in your champion’s lineage. On Enter: Load Nox into an unloaded Gun weapon you control. Diana Bonus On Champion Hit: That opponent discards four cards. Then if that opponent’s influence is four or less, destroy the hit champion.
-
Seraphic Legion’s Descent
¥6,000
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way. Level 3+ 1,: Until end of turn, you may activate target card banished by Seraphic Legion’s Descent.
-
Limitless Defiance
¥3,750
For each damage counter on your champion, banish the top card of your deck. Jin Bonus Until end of turn, you may activate Warrior action and Warrior attack cards banished this way without paying their reserve cost. When you do, wake up your champion.
-
Heartsong Reclamation
¥2,100
Destroy all regalia you don’t control. Until end of turn, Animal and/or Beast allies you control gain cleave. Silvie Bonus Put five buff counters on each Animal and/or Beast ally you control.
-
Arcane Renunciation
¥3,600
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10. Rai Bonus Until end of turn, whenever you activate a Spell card, empower 1
-
Azrael, Archangel of Materia
¥8,250
Exia & Neos Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are exia and/or neos element, this card becomes imbued.) On Enter: As a Spell, if Azrael is imbued, destroy another target non-regalia non-champion object with reserve cost 3 or less. Its controller summons a Spirit Shard token.
-
Tome of Abyssal Heaven
¥3,700
Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion. Other objects you control have spellshroud. At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don’t, you lose the game.
-
Solomon, Master of Elements
¥2,000
On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.
-
Supernova Divination
¥4,950
Spellshroud Arisanna Bonus At the beginning of each player’s recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don’t control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them