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Jubjub Bird, Mimsy Ghast
¥50
Stealth On Enter: You may have another target ally you control become a copy of Jubjub Bird except its name is Drib Bujbuj. Its appearance is said to be the first sign of the world coming to its end.
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Rowland, Schwartz Knight
¥100
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.) Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
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Tricastles of Lucenia
¥200
Players can’t activate non-advanced element cards. Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
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Conjuring Fluorescence
¥50
Merlin Bonus Sheen 8+ Fast Activation (You may activate this card at fast speed.) Materialize a regalia card from your material deck. (You still pay for its costs.) “To foresee what will be is to fracture what was.”
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Biding Cinquedea
¥50
Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
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Queen's Gambit
¥100
As an additional cost to activate this card, sacrifice a Chessman ally. On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens. Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
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Harrow the Saved
¥100
Alice Bonus As long as there’s a Curse card in your champion’s lineage, this card costs 3 less to activate. Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
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Diana, Haunt Reminiscence
¥100
Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion’s lineage. Class Bonus Curse cards in your champion’s lineage lose all abilities.
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Cosmic Focus
¥100
Starcalling — 0 If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant. You may put Cosmic Focus into its owner’s deck fourth from the top.
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Chance, Seven of Spades
¥100
Level 1+ This card costs 3 less to activate. Cardistry — 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
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Treacle, Drowned Mouse
¥100
As long as Treacle is ephemeral, it has stealth. Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control. Alice Bonus Ephemerate — 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
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Alice, Whim's Monarch
¥100
Alice Lineage On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand. : If you don’t control a Pawn ally, summon a Pawn Piece Token token.
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Tweedledee, Contrarian Poet
¥100
Class Bonus Taunt On Hit: Tweedledee gets -3. (This effect lasts indefinitely.) "Contrariwise, if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic."
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Infernal Vessel
¥300
If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don’t recover.) "The tea is hot—careful not to burn your tongue!"
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Tweedledum, Rattled Dancer
¥100
Class Bonus Stealth Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.
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Spectral Haunting
¥100
Alice Bonus This card costs 4 less to activate if it targets a Specter card. Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
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Hunt, Weiss King
¥100
Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control. : Choose one that hasn’t been chosen— • If you control a Chessman Bishop ally, draw a card. • Put a buff counter on a Chessman Knight ally. • Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.
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CSR Turm, Schwartz Rook
¥20,000
Whenever Turm attacks with a Command card, put a buff counter on Turm. Alice Bonus On Leave: Put the buff counters that were on Turm on a Pawn ally you control. "To my queen, I remain loyal, no matter her decree."
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Aetherial Projection
¥200
Diana Bonus Element Bonus Aethercalling Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."
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Labyrinth, Jeweled Opus
¥300
Class Bonus This card costs 3 less to activate. Sheen 10+ Your champion has spellshroud and stealth as long as they’re awake and an opponent with the most cards in their memory has six or less cards in their memory. Sheen 18+ At the beginning of your end phase, draw a card. Sheen 36+ : Move any amount of sheen counters from your Fractured Memories to target unit.
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Merlin, Surreal Figment
¥1,000
SOLD OUT
Merlin Bonus On Attack: Put a sheen counter on target unit. Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.
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Jabberwocky, Calamity's Call
¥800
2, Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 until end of turn. As long as a player doesn’t control no player controls an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky.
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Awaken Ombre
¥100
As an additional cost to activate this card, pay X+X. Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion’s elements.
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Lost Providence
¥23,000
Divine Relic, Hindered You may activate this card from your material deck. If you do, it enters the field ephemeral. , Banish Lost Providence: Draw a card.